Skull generator
New unique skull every refresh. Few millimeters matter a lot
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:skull:
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Love experimentrs in procgen, but they look too similar for me. Also, showing a grid of sculls all at once could work better.
Neat result, however you have large opportunities to improve compression and free space for more FX, storing integers as text for coordinates is only the beginning.
creepy classic
I think a bit more randomness would have been good, each skull generated is clearly a skull, but they're a bit samey