Corridrooms
If you're not careful and you lost your way in a corridor, you'll end up in the corridrooms
SW5zcGlyZWQgYnkgdGhlIGZpcnN0IDNEIEZQUyBnYW1lcywgSSB0cmllZCB0byBjcmVhdGUgYSBzaW1wbGUgcmF5Y2FzdGluZyBlbmdpbmUgZm9yIGEgQmFja3Jvb21zLWluc3BpcmVkIGdhbWUuIFVuZm9ydHVuYXRlbHkgSSBoaXQgdGhlIHNpemUgbGltaXQgcHJldHR5IHF1aWNrbHkgc28gdGhlcmUncyBubyBnYW1lcGxheSwgSSBob3BlIHlvdSdkIHN0aWxsIGVuam95IHRoZSBkZW1vIHRob3VnaCE=
Comments & ratings
Participant feedback and public notes for this demo.
Public comments
Notes left by visitors.
No public comments yet. Start the conversation below.
Leave a public comment
Your comment appears publicly after the human check.
Creates a good creepy atmosphere!
The screen is a little bit small.
no comment
no comment
I find it amazing! Creating this in 1024 bytes
Atmospheric. And I did not see this rendering method before. I think it wold be better to render at the same definition, but show at full screen (i.e. have different style and internal size of canvas)
Like Back Rooms, but the lights and the colors are out?? Feels like urbex with a flashlight in a derelict hotel, waiting for a ghost to show up. Good effort, fullscreen and more reactive controls would help.
creepy classic
Very impressive looking 3D for 1k. Framerate goes real bad if you get close to the walls though!